

The Zweihander soldiers are real jerks and the bandit enemies come from both directions. This is from the middle of Stage 1 and is a difficult segment for new players. I also have an example of enemy placements for one segment… Not every hole is filled in Beginner, but the exposed pits are chosen much more carefully. There are pits, but the game assumes most people playing this will have some level of platforming experience and don’t need super introductory platforming early on (Their is also a tutorial stage for that).īut on Beginner, these holes get filled in to help new players through it. This is an easy segment from stage one for the player to get introduced to some jumping. Player also receives additional damage and pushback.

Difficulty curve is thrown out the window in favor of interesting enemy encounters. Filler blocks are used to fill in many difficult platforming segments.Īdvanced: In advanced, the goal is to add elements to standard to make a more challenging and fresh experience. Damage is drastically reduced and the player receives no knockback from enemies. The goal is to still provide highpoints and difficult situations for the player, just on a much simpler scale. Player takes slightly less damage and knockback.īeginner: To give hope to those with very little experience in general. The goal is to make the game easier without insulting the player and to provide a gentler difficulty curve, with most changes being earlier in the game. Some hairy situations have changed or removed enemies. Intended to be the first difficulty, even for players familiar with the genre.Įasy: To provide a gentler game experience for gamers who are perhaps a bit lacking on platformer experience. Standard: To be a complete, fun but challenging experience for the average player with fun but fair enemy placements and a thought out difficulty curve. So the stated goals of each difficulty go like this. The difficulties don’t simply change things like the amount of damage you deal or take, but also things like the amount of pushback you receive from being hit, enemy placement and even on Beginner, geometry. Difficulties!īrave Earth contains 4 different difficulty setting: Beginner, Easy, Standard and Advanced. Regardless of the influences, we'll get to see Brave Earth: Prologue "soon" on PC.It’s been awhile since I’ve posted anything let me talk about what I’ve been working on lately. Whereas IWBTG was all about subverting player expectations with seemingly impossible difficulty, Brave Earth: Prologue is a much more traditional, if retro game.

Still, this represents a radical game design shift for the developer. In development for several years, the developer acknowledges the influences and obvious inspirations that Brave Earth draws from, while also hoping that it too will stand out. Initially supposed to be just a side project after moving on from the runaway success and countless fan games that IWBTG spawned, Brave Earth: Prologue represents the next step for ayinworks. Magical abilities, sword thrusts, and unique abilities all provide each of the three characters their own toolset with which to secure the castle. When an occultic ritual is uncovered, and monstrous, undead beasts begin rising from the earth, it's up to our three plucky heroes to kill that which has been dead once before. Brave Earth stars three characters who are all drawn to a mysterious castle for their own reasons. Looking like a cross between Shovel Knight and some of the older Castlevania games, Brave Earth: Prologue hopes to be something entirely unique.
